paya.runtime.plugs.Vector#
- class Vector(*args, **kwargs)#
 Inheritance
MathAttributeAttributePyNodeProxyUnicode- classmethod createAttr(attrName, node=None, angle=False, time=False, distance=False, keyable=None, channelBox=None, defaultValue=None, asData=False, childSuffixes='XYZ')#
 - Creates a 
Vector, PointorEulerRotationattribute.
- Parameters
 attrName (str) – the attribute name
node (
str,DependNode) – the node on which to add the attribute; if omitted, anetworknode will be created; defaults toNoneangle/a (bool) – create an
EulerRotation; defaults toFalsetime/t (bool) – create a compound of three
timechannels; defaults toFalsedistance/d (bool) – create a
Point; defaults toFalsekeyable/k (bool) – make the children keyable; ignored if asData; defaults to
FalsechannelBox/cb (bool) – make the children settable; ignored if asData; defaults to
FalsedefaultValue/dv (
list[float],Vector,Point,EulerRotation) – a default value for the attribute (ignored if asData)asData/ad (bool) – create as a non-compound ‘data’ attribute
childSuffixes/cs (bool) – ignored if asData; suffixes for the child attributes
- Returns
 The constructed attribute.
- Return type
 Vector,Point,EulerRotation
- Creates a 
 
- createLocator(name=None, size=1.0)#
 
- isTranslateChannel()#
 - Returns
 True if this is the
translatechannel of a transform node, otherwise False.- Return type
 
- get(plug=False, **kwargs)#
 Overrides
get()to returnPointvalues if this is the translate channel of a transform node.
- __add__(other, swap=False)#
 Implements element-wise addition (
+).
- __radd__(other)#
 Implements element-wise reflected addition (
-).
- __sub__(other, swap=False)#
 Implements element-wise subtraction (
-).
- __rsub__(other)#
 Implements element-wise reflected subtraction (
-).
- __mul__(other, swap=False)#
 Implements multiplication (
*).
- __rmul__(other)#
 Implements reflected multiplication (
*).
- __neg__()#
 Implements element-wise unary negation (
-).
- __truediv__(other, swap=False)#
 Implements element-wise division (
/).
- __rtruediv__(other)#
 Implements element-wise reflected division (
/).
- __pow__(other, swap=False)#
 Implements element-wise power (
**).
- __rpow__(other)#
 Implements element-wise reflected power (
**).
- blend(other, weight=0.5, swap=False, includeLength=False, clockNormal=None, unwindSwitch=None)#
 Blends this triple towards other. Blending will be linear or, if clockNormal is provided, by vector angle.
- Parameters
 other (
list[float],Vector,Math3D,str) – the triple or vector towards which to blendweight/w (
str,float,Math1D) – 0.5: the blending weight; when this is 1.0, other will take over fully; can be a value or plug; defaults to0.5swap/sw (bool) – swap the inputs around; defaults to
FalseclockNormal/cn (
list[float],Vector,Math3D,str) – if this isTrue, this output and other will be regarded as vectors, and blended by angle; should be a vector perpendicular to both inputs; defaults toNoneincludeLength/ilg (bool) – ignored if clockNormal was omitted; include vector lengths in the blending calculation; defaults to
FalseunwindSwitch/uws (int, str,
Math1D) –ignored if clockNormal was omitted; an integer value or plug to pick an angle unwinding mode:
0for shortest (the default)1for positive2for negative
- Returns
 The blended triple or vector.
- Return type
 paya.runtime.plugs.Math3D
- __xor__(other)#
 Uses the exclusive-or operator (
^) to implement point-matrix multiplication.- Parameters
 other – a matrix value or plug
- dot(other, normalize=False)#
 Returns the dot product of
selfand other.- Parameters
 - Returns
 
- cross(other, normalize=False, guard=False, inlineGate=None)#
 - Parameters
 normalize/nr (bool) – normalize the output; defaults to
Falseguard/g (bool) – switch the node to
'No Operation'when the input vectors are aligned in either direction; defaults toFalseinlineGate/ig (bool) – if you have a precooked gate for alignment (typically the output of a comparison operation), provide it here to prevent redundant checks; if provided, will override guard to
True; defaults toNone
- Returns
 The cross product.
- Return type
 
- angleTo(other, clockNormal=None)#
 
- projectOnto(other)#
 
- rejectFrom(other)#
 Same as ‘make perpendicular to’ (although length will change). See https://en.wikipedia.org/wiki/Vector_projection.
- rotateByAxisAngle(axisVector, angle)#
 
- asTranslateMatrix()#
 Inserts this into the translate row of an identity matrix, and returns the matrix.
- Returns
 The translate matrix.
- Return type
 
- asScaleMatrix()#
 Uses this output’s three components as the magnitudes of an identity matrix’s base vectors.
- Returns
 The scale matrix.
- Return type
 
- asShearMatrix()#
 Composes this output’s three components into a shear matrix.
- Returns
 The shear matrix.
- Return type
 
- asEulerRotation()#
 Returns XYZ euler rotations for this vector.
- Returns
 A compound of three euler channels.
- Return type
 
- asQuaternion()#
 - Returns
 A quaternion representation of this vector’s orientation.
- Return type